Initialize engine version: 5.1.2f1 (afd2369b692a)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics 4000 (ID=0x166)
    Vendor:   Intel
    VRAM:     128 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\dobberth\Desktop\export\car_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\dobberth\Desktop\export\car_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\dobberth\Desktop\export\car_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\dobberth\Desktop\export\car_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\dobberth\Desktop\export\car_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\dobberth\Desktop\export\car_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\dobberth\Desktop\export\car_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\dobberth\Desktop\export\car_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\dobberth\Desktop\export\car_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Users\dobberth\Desktop\export\car_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\Users\dobberth\Desktop\export\car_Data\Managed\EasyRoads3D.dll (this message is harmless)
Loading C:\Users\dobberth\Desktop\export\car_Data\Managed\EasyRoads3D.dll into Unity Child Domain
- Completed reload, in  0.216 seconds
desktop: 1600x900 50Hz; virtual: 1600x900 at 0,0
<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: C:\Users\dobberth\Desktop\export\car_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\dobberth\Desktop\export\car_Data\Managed\System.dll (this message is harmless)
Setting up 1 worker threads for Enlighten.
  Thread -> id: 1d6c -> priority: 1 
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
The tree ThinTree must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 98)

The tree ThinTree must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 98)

The tree ThinTree must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 98)

The tree ThinTree must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 98)

UnloadTime: 3.661852 ms

Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 3121.
Total: 0.771512 ms (FindLiveObjects: 0.176244 ms CreateObjectMapping: 0.024419 ms MarkObjects: 0.505022 ms  DeleteObjects: 0.062641 ms)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 1a80 -> priority: 1 
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.508611 ms

Unloading 188 unused Assets to reduce memory usage. Loaded Objects now: 396.
Total: 2.899541 ms (FindLiveObjects: 0.072904 ms CreateObjectMapping: 0.041760 ms MarkObjects: 0.555984 ms  DeleteObjects: 2.228184 ms)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 1b88 -> priority: 1 
The tree ThinTree must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 98)

The tree ThinTree must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 98)

The tree ThinTree must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 98)

The tree ThinTree must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 98)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.859988 ms

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 3121.
Total: 0.932892 ms (FindLiveObjects: 0.192170 ms CreateObjectMapping: 0.037513 ms MarkObjects: 0.681974 ms  DeleteObjects: 0.020526 ms)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 1df0 -> priority: 1 
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.864724 ms

Unloading 186 unused Assets to reduce memory usage. Loaded Objects now: 388.
Total: 2.049108 ms (FindLiveObjects: 0.039637 ms CreateObjectMapping: 0.023003 ms MarkObjects: 0.327715 ms  DeleteObjects: 1.658043 ms)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 138c -> priority: 1 
The tree ThinTree must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 98)

The tree ThinTree must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 98)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
The tree ThinTree must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 98)

The tree ThinTree must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 98)

UnloadTime: 0.457244 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 3121.
Total: 0.729751 ms (FindLiveObjects: 0.173413 ms CreateObjectMapping: 0.027250 ms MarkObjects: 0.518824 ms  DeleteObjects: 0.009909 ms)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 1c7c -> priority: 1 
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.057248 ms

Unloading 186 unused Assets to reduce memory usage. Loaded Objects now: 396.
Total: 1.714314 ms (FindLiveObjects: 0.043176 ms CreateObjectMapping: 0.026542 ms MarkObjects: 0.299757 ms  DeleteObjects: 1.344130 ms)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 974 -> priority: 1 
The tree ThinTree must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 98)

The tree ThinTree must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 98)

The tree ThinTree must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 98)

The tree ThinTree must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 98)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.790269 ms

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 3121.
Total: 0.787438 ms (FindLiveObjects: 0.182968 ms CreateObjectMapping: 0.026542 ms MarkObjects: 0.551029 ms  DeleteObjects: 0.026188 ms)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 4ac -> priority: 1 
